Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Special Notes: The swarming attacks of this unit become less deadly whenever its members are wounded. This unit regenerates, which allows it to heal as though always stationed in a village. This unit can move unseen in deep water, requiring no air from the surface.
Advances from: | Tentaculate |
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Advances to: | |
Cost: | 29 |
HP: | 45 |
Movement: | 6 |
XP: | 60 |
Level: | 2 |
Alignment: | chaotic |
ID | Deviant Medusid |
Abilities: | regenerates, submerge |
tentacle impact | 6 - 6 melee | swarm |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 20% |
fire | -30% |
cold | 40% |
arcane | -10% |
Terrain | Movement Cost | Defense |
---|---|---|
Flat | 2 | 40% |
Frozen | 3 | 20% |
Unwalkable | 100 | 0% |
بُسْتان الفُطر | 1 | 50% |
تلال | 3 | 50% |
جبال | 100 | 40% |
جبال منيعة | 100 | 0% |
رمال | 1 | 40% |
ساحلي | - | 0% |
غابة | 1 | 60% |
قرية | 1 | 30% |
قصر | 2 | 30% |
كهف | 2 | 30% |
مستنقع | 1 | 60% |
مياه ضحلة | 1 | 50% |
مياه عميقة | 2 | 40% |